Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

To get the most out of this book

There is no need to rush; take as long as you need to finish this book. There are many topics in this book that can have a number of variations, so use the examples I have prepared and take your time to test them in your own way too.

This book is meant to be read twice; once for the 2D Game Kit, and a second time for the 3D Game Kit. The reader is not supposed to read both sections at the same time.

This is meant to be the basis for your game, so once each chapter is finished, you need to keep on working before starting the next one. If you read the book as fast as you can, you will definitely miss very important things.

Readers need to have a basic knowledge of interfaces and understand the virtual space and its rules. They also need to learn the behaviors and roles that each component must have in order to make a video game.

Readers should be willing to learn about video game development and create a video game without the need to learn any programming language.

Download the color images

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. You can download it here: http://www.packtpub.com/sites/default/files/downloads/9781789538335_ColorImages.pdf.

Conventions used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "We can use Game Kit's RocksPainter or Vegetation painter, which are placed in the Hierarchy."

Bold: Indicates a new term, an important word, or words that you see on screen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "In this case, we have to click on the Learn tab at the top left."

Warnings or important notes appear like this.
Tips and tricks appear like this.