Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Sound effects

Another thing that we may be looking forward to setting up is the sound effects in our level. There are many predefined sound effect in the prefabs and objects around the level, but we may want to use different types of SFX in other situations, and that's alright. In order to do this, we need to do the following:

  1. We need to import those sound effects to our project.
  2. In order to create an example, we will create a moving plant SFX that will be triggered whenever we walk by a plant, giving the players the feeling that they are walking through foliage.
  1. Once we import the audio file to the assets, we will head to the object we want the audio to be triggered from. In this case, we will select LowerPlants3_19 and add an Audio Source component, as shown in the following screenshot:
  1. As we have seen before, we will have to drag and drop the audio file into the...