Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Initial configuration of the project

It is time to start with what we were waiting for, so we need to be prepared, have everything at hand, feel comfortable with our environment, and start our project once and for all.

So, in order to appreciate this moment as much as possible, I will ask you to play around with the layouts, until you find your favorite.

Once we are all set with that, open the 3D kit, make the initial configurations, and begin our journey.

Layouts

As we read earlier in this chapter, on the toolbar we have the layouts tool, which we can use to do the following:

  • Select pre-made layouts
  • Save a custom layout
  • Delete a custom layout
  • Revert to factory settings

It is easy to create a custom layout. We can click...