Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

3D Game Kit

We are moving forward on the 3D path, way to go! Now we will learn about new interaction objects, as well as creating our own. Come on, follow me.

Interactable objects

The 3D Game Kit has many interactable objects from which we can choose to use in our game, in order to enhance the gameplay. We will learn how to use the most important ones, but it is up to us to use it or not in order to create a more challenging game for our player. It will be good if we keep in mind everything we read in Chapter 1, Game Design - Introduction.

The 3D Game Kit has many great facilities has to offer. We can find them in the Assets | 3DGameKit | Prefabs | Interactables folder.

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