Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

2D Game Kit

As we continue on our 2D game development experience, we go deeper chapter by chapter into what I consider the most important topics. Here, we will analyze our own character in depth to gain an understanding of the components that we'll use to change our character's behaviors. So now, please select Ellen's GameObject and take a look at its components.

We will focus on the following components:

  • Character Controller 2D
  • Player Input
  • Player Character
  • Damageable
  • Damager
  • Bullet Pool
  • Inventory Controller

Character Controller 2D

The Character Controller 2D component is in charge of calculating the basic movements of the character:

As game developers, this is the component with which we will interact...