Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Summary

We have covered almost all the basics of game design, so now we know that we need to think about holding players' attention, and consider key game mechanics, level distribution, art styles, and music to hold on to the attention our game is given.

We also learned how to communicate with players through our environment, props, enemies, and NPC in order to guide them without being obvious about it, and as a result, prevent them from quitting. Do not hesitate to reward and punish players, because both have the same effect if used wisely.

And last but not least, don't forget to keep on presenting challenges to players, as that is the reason they choose to play a video game and not watch a movie. Make puzzles for them, create difficult enemy bosses, and put them in situations they won't experience in real life.

In the next chapter, we will start our journey through Unity 3D. At the beginning, we will cover some of the basics and the UI, and as soon as we can imagine, we will be creating our first video game without programming a single line of code.

Now, let's turn on the PC and prepare for a game-changing experience. Come on, join me on this quest.