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  • Book Overview & Buying Hands-On Game Development without Coding
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Hands-On Game Development without Coding

Hands-On Game Development without Coding

By : Lucas Bertolini
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Hands-On Game Development without Coding

Hands-On Game Development without Coding

2.3 (3)
By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
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5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction
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Summary

This has been a crucial chapter in the development of our video game. Now that we've reached this point, we will be able to use and create objects that will enhance our level's gameplay, as well as giving us the possibility to create a more challenging game.

We have gone through different interactable objects, for which we can now activate animations, destroy them, change materials, send messages, and set them to react to certain events. All of this will make our video game better. In addition to this, we also learned how to change our background and create certain objects of our own, using other objects as a base.

We can use everything we learned in many different ways, combining the usability of the objects and components to achieve whatever we can imagine.

In the next chapter, we will learn how to add visual effects and sound effects to the reactions, as well...

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Tech Concepts
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Programming languages
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Hands-On Game Development without Coding
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