Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Tips and shortcuts for Unity Editor

Now that we understand Unity's interface layout, here are some tips and tricks so we can work with the editor as smoothly as possible. But you may be saying to yourself, but I don't like this layout, is there something I can do about it? Of course, there are many things we can do to strengthen our relationship with Unity.

Once we have established our best layout possible, it will be time to learn some shortcuts to different functionalities, in order to save some time while making our game.

Do not feel rushed to learn all of this by heart just by reading and reminding yourself of it. This is something we will get used to as we keep working with Unity.

We will find some of these tips more interesting, and others less interesting, because everyone has different points of view. Keep in mind that we are trying to get comfortable with using...