Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Game Kit 3D

We are about to start creating our first level using 3D Game Kit. In this case, we are going to use tools provided by Unity, as well as Game Kit. We have used the default scene creator before, and this will be our second approach using these tools. In this case, things will not be done automatically. We are going to make our own decision, determine the width and length of the plane, and also depths and heights, as well as where we will be placing platforms, enemies, walls, and keys.

We need to remember what we read in Chapter 1, Game Design - Introduction, regarding creating an entertaining level, as well as a challenge for players. Once the level is finished, we will add inanimate objects in order to give some life to the environment.

From now on, we won't take our eyes off our game.

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