- If you want to learn in detail about the Canvas component, please open this link https://docs.unity3d.com/Manual/UICanvas.html.
- If you want to learn more about UI buttons, you should check out the following link https://docs.unity3d.com/Manual/script-Button.html.
- If you want to learn more about UI images, you should check out the following link https://docs.unity3d.com/Manual/script-Image.html.
- There is more to learn about the UI elements. If you are feeling the need to learn more about them, open the following links
https://docs.unity3d.com/Manual/UIVisualComponents.html
https://docs.unity3d.com/Manual/UIInteractionComponents.html.
Hands-On Game Development without Coding
By :
Hands-On Game Development without Coding
By:
Overview of this book
Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made.
After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun.
The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible.
Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it.
It’s Alive!
Table of Contents (16 chapters)
Preface
Free Chapter
Game Design - Introduction
User Interface - Layouts and Shortcuts
Basic Concepts - Variables and Components
Getting Started - Object Placement
Object Behaviors - Adding Logic to Objects
Player Character - Components and Behaviors
Interactable Objects - Enhancing Interaction
Playing with Visual and Sound Effects
Enemy Logic - Basic AI
Enemy Components and Behaviors
A Bigger Challenge - The Boss
UI Interaction - Menu and Button Feedback
Gameplay HUD - Player UI and Dialog Box
Project End - Platform Selection and Building
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