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  • Book Overview & Buying Hands-On Game Development without Coding
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Hands-On Game Development without Coding

Hands-On Game Development without Coding

By : Lucas Bertolini
2.3 (3)
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Hands-On Game Development without Coding

Hands-On Game Development without Coding

2.3 (3)
By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
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5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Technical requirements

Before starting with Unity, we have to make sure that our computer is suited to it. Please check the following requirements for developing or running a Unity game.

Don't worry, Unity runs on macOS and Windows, so we will have no trouble if you want to use your preferred operating system:

  • Unity for development:
    • Operating system:
      • Windows (64-bit versions only): 7 SP1+, 8, 10
      • macOS: 10.11+
    • GPU:
      • Graphics card with Direct X10 (shader model 4.0) capabilities
  • For running Unity games:
    • In general terms, content in Unity can be developed to run on almost any device, but don't forget that this depends on the complexity of our project.
    • As we are using the game kits, the following are needed:
      • OSes are Windows 7 SP1+, macOS 10.11+, Ubuntu 12.04+, and SteamOS+
      • Graphics card with DX10 (shader model 4.0) capabilities
      • CPU is SSE2 instruction set supported...
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Programming languages
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