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  • Book Overview & Buying Hands-On Game Development without Coding
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Hands-On Game Development without Coding

Hands-On Game Development without Coding

By : Lucas Bertolini
2.3 (3)
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Hands-On Game Development without Coding

Hands-On Game Development without Coding

2.3 (3)
By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
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5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Summary

Whether we choose to follow the 2D or 3D path, in this chapter, we have learned the principles of Visual Scripting and who it is aimed at. Also, we have learned about some of the basic data types in order to better communicate with our fellow developers, and if we are working on your own, to ensure we will be able to visualize these data types in Unity.

We had to decide which way we wanted to move forward, 2D or 3D. No matter our decision, we have covered the main prefab objects provided by the 2D and 3D Game Kits, and inspected them in detail.

We learned about the components they have, and will have noticed that many of them share the same components. The more similar their behavior is, the more similar the components they have are.

Now, it is time to start creating our game; we finally know everything we need to know to understand the flow and processes that we will...

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83
Tech Concepts
36
Programming languages
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Hands-On Game Development without Coding
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