Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Main menu creation

As we anticipated in the introduction, we will create our own main menu, where the game will begin when the player starts it. From there, they will have the chance to choose whether they want to play, quit, or to access the options, where they can see the control settings.

The main menu scene

First of all, we have to create a new scene. Here, we will create the Canvas and the UI elements to show the main menu as we read before.

In order to do this, we have to create a new empty scene by clicking on File | New Scene at the top left of the screen, as shown in the following screenshot. If we didn't save the last changes on our scene, we might get a popup asking if we want to do that before leaving the...