Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Project management

As we read in Chapter 2, User Interface – Layouts and Shortcuts, Unity HUB offers a project management system capable of giving us quick access to different projects we have been working on.

In order to exploit this feature, I will give you some tips on how to save some time and have better control over your game projects.

Project and scene creation

If we have closed the project, open it and create a new scene, the same way as was explained in previous chapters:

To open the project, we need to follow these steps:

  1. Open Unity HUB.
  2. Click on the Learn tab at the top left, and then on Tutorial Projects on the left-hand side of the window.
  3. Choose which Game Kit we would like to continue working with and...