Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Summary

This chapter has been our first real contact with what will end up being our first video game in Unity. We have covered the initial steps in the creation of our world, the place where we will tell our story, and where we will test our levels and gameplay. We have learned that when we are crafting our levels, we have to keep in mind setting limits and boundaries for players, in order to keep them on track.

Having created our first level, we understood that we have to add animated and static objects to our scene to give life and personality to it.

But what about animated objects? How can my player interact with the environment? When will I be able to do that?

Do not rush, and do not worry, because we will be working on that in the next chapter. Besides adding animated objects with behaviors and playing with their settings, we will learn about object interaction, and finally...