Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

2D and 3D Game Kit introduction

These kits, provided by Unity, are a collection of the following:

  • Assets
  • Components
  • Systems
  • Tools
  • Objects

These kits are meant to help create our 3D and 2D games without writing any code. In both kits, there are examples of finished game levels, to show us what our game could look like.

As we read at the end of Chapter 2, User Interface – Layouts and Shortcuts, we are going on an adventure. Step by step, we will build our own levels that, later, we can merge with the ones provided by the kit, or we can keep on creating levels until the game is long enough.

We will divide the chapter into 3D Game Kit and 2D Game Kit sections to explain both kits and their features, so this means we can choose to use one that fits our needs and skip the other section.

This is a good feature of Hands-On Visual Scripting with Unity, because we can use the same...