Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Platform selection and settings

As we have planned from the very first chapter, we are going to build the game for the platform we aimed at. Unity is one of the most multi-platform engines, and with all their experience, they have accomplished an easy way to let us build for more than one single platform.

In order to do this, we will have to follow these steps for each platform:

  1. Add all the right scenes to the Scenes in Build list.
  2. Drag the scene that you want to be the first to the top position in the list.
  3. Select your chosen platform.
  4. Configure the resolution and presentation.

Once our game is finished, tested, and we feel like it is well polished, it is time to build it.

Scene settings

As we did before, to open the Build...