Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Visual effects

First of all, we need to know that most of the visual effects (VFX) in Unity are made with particle systems, native particle managers that allow the user to create different types of VFX.

If you want to learn more about particle systems, we suggest that you read the information at https://docs.unity3d.com/ScriptReference/ParticleSystem.html.

There are different built-in particle systems in the Unity 2D Game Kit, and we can use them without any difficulties. We can find them by going to Assets | 2D/3D GameKit | Prefabs and opening the VFX folder. Once we get to the end of this path, we will find that there are different folders that have been created to organize the different particle systems, as shown in the following screenshot:

Each of these particles have different purposes, such as the following:

  • Reaction to enemy attacks or deaths
  • Reaction to footsteps or...