Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Data types and data visualization

In Unity3D, as well as many other game engines, data can be represented in many ways, but this kind of information is mostly used by programmers. This is the reason we will detail a list of data types and how they are represented in Unity. This will help you communicate in future conversations with fellow programmers.

We will go through the main data types, but there are many others used in Unity:

  • Choices: Choices are usually represented by enums in the editor. This gives you the option to choose between a predefined set of options:
  • Text: Text is represented with a string in the editor. By clicking on the label and writing something, we will have the opportunity to show that text to the user:
  • Numbers: Numbers are represented in many ways in the editor; the most common ones are ints and floats. We will be able to write integers with the...