Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Summary

This chapter was completely different from the ones we have covered before, because it was mainly focused on the UI. This was the first contact we had with the UI, so most of the concepts we learned throughout this chapter were new to us.

We had the chance to read about the Unity3D UI system, which uses the Canvas as the main father to show the visuals. Each one of those visuals can be different UI elements, with different functionalities. We worked with images, texts, sliders, and buttons.

It is really important that we know, besides the visual transitions and animations, how to react to events in order to give a visual an additional functionality, such as turning another object on and off, playing one-shot audio to create an SFX, giving different values within a range, and others.

We created our main menu, which will be used as a landing scene for the player. From there...