Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Basic Concepts - Variables and Components

Unity 2D and 3D have many things to offer, but at the beginning this can be a little overwhelming. This is why I want to take we step by step through these in order to show we what they are used for and when is the right time to use one tool or another.

Once we finish with this chapter, it will be easy to use Game Kit items and objects, and use them accordingly, depending on what we need. In addition to this, we will have a better understanding of the components that Unity and Unity 2D and 3D Game Kits provide.

The following topics will be covered in this chapter:

  • Visual Scripting
  • Data types and data visualization
  • Objects and components