Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Object Behaviors - Adding Logic to Objects

So far, we have learned how to create our base level, with its visuals and boundaries, as well as some static detail objects that will enrich it. But up to now, the only interaction we have had with the environment that we just created was walking over it or colliding with its limits, and of course we want to achieve much more than that.

This chapter focuses on different object behavior that we will add to our objects, so that, once finished, we will have animated objects, objects that can kill us, and objects that collide with us, among other behaviors that will give these objects the ability to interact with us.

When we finish this chapter, we will run the first play test of our game. We have been testing from time to time, but in this case, we will make a full test, in order to be sure that every object is behaving as it should.

The...