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  • Book Overview & Buying Hands-On Game Development without Coding
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Hands-On Game Development without Coding

Hands-On Game Development without Coding

By : Lucas Bertolini
2.3 (3)
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Hands-On Game Development without Coding

Hands-On Game Development without Coding

2.3 (3)
By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
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5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Player Character - Components and Behaviors

Up to this chapter, we have been working with Ellen's GameObject, without actually knowing what the purpose is of each component she has.

Well, the moment has come! In this chapter, we will focus on understanding the main components of the player, its input, health, weapons, and inventory, among other features.

The following topics will be covered in this chapter:

  • Character behaviors
  • Elemental components
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Hands-On Game Development without Coding
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