Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Interactable Objects - Enhancing Interaction

In the previous chapter, we deeply reviewed every player character component in detail, in order to learn how we can use them to alter the gameplay.

In this chapter, we will extend the gameplay by adding more interactable objects to our levels, making it more complex, and even creating some new objects using Game Kit prefabs as a base.

We will be giving life to the world around the player. This means that our player will be able to collide with the world via the new objects that we will create. Both 2D and 3D items will be explored and created, a process that will result in our first creations in the game.

The following topics will be covered in this chapter:

  • Interactable objects
  • Creating new objects
  • Rigidbody—the physics component