Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Playing with Visual and Sound Effects

In the last few chapters, we have been going through the different types of interactable objects, and have also looked at the level creator and the player character. We now understand a large portion of our gameplay elements.

However, although many of the interactable objects have a few visual or sound effects, we might feel the need to use these effects on other occasions.

In this chapter, we will focus on giving life to the environment. We will learn how to create physical, visual, and auditory responses and insert them into the game so that the world reacts to our movements and actions.

As we read in Chapter 1, Game Design – Introduction, these details are vital in getting the maximum attention of the players, making them feel as if they are inside an immersive world.

The following topics will be covered in this chapter:

  • Visual...