Book Image

Hands-On Game Development without Coding

By : Lucas Bertolini
Book Image

Hands-On Game Development without Coding

By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Enemy Logic - Basic AI

We have been reading about how to create our level and make it interact with our player, but until now, we haven't learned anything about our enemies. It's time to change that.

We will begin by learning about the basics of enemy AI. Usually, in simple games, enemies' decisions are made by a finite-state machine, which is a simple model of an AI.

In this chapter, we will learn about the following topics:

  • Finite-state machines
  • Understanding states and their transitions
  • Comprehending enemy behaviors in each state
  • Learning how to create a basic AI