Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Chapter 8: I'm Throwing a Grenade!


Looking back on timers and effects

Question Number

Answer

1

b. The Timer behavior has no properties settings, but can be used to create multiple countdown timers for an individual object with events.

2

d. All answers are true. A game will not display the visual effects on a computer with a graphics card that cannot have a high enough and correct pixel shader model version (Effects in Construct Classic require a minimum version ranging from 0.0 to 2.0 in general).

3

c. Although Effects will generally show in the Layout Editor view, all distortions are performed in real time for every frame. This is the main reason why they can cause slow-down when many are used at once, and why they should generally be applied to an entire layer at once to reduce performance decreases.