Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 3. Playable Levels in No Time

The most critical time for any level is in the beginning. The method in which the level is initially built will determine how the rest of the level will evolve. As levels are becoming increasingly complex within games, speed and efficiency are highly valued traits for designers. Putting the essential objects in place to rapidly prototype a level within the CryENGINE will be the focus of this chapter.

In this chapter, we will explore:

  • Creating a road to give some direction to our player

  • Placing a spawn point entity into the world to give our player somewhere to start

  • Utilizing layers for organizing our level objects

  • Using the asset browser to place brushes

  • Creating Constructive Solid Geometry (CSG)

  • Placing a basic Artificial Intelligence (AI) entity

  • Creating an entity archetype

  • Generating AI navigation and exporting it to the engine