Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 9. Immersion through Audio Design

Music and audio design in video games had an unglamorous start. Arcade machines, computers, and even some of the early consoles were far more known for their flashing lights and images on screen rather than their attention seeking and arguably irritating beep, pop, and ringing noises. Fortunately, for all gamers, these days have long since past. Modern games now use sophisticated sound hardware, software, and logic, allowing the imagination of the audio engineers and composers to run free.

As the technical capabilities of sound hardware increase, so does the professionalism and technical expertise of the people creating music and sound effects for games. Once, making sounds for a game might have been the domain of bedroom coders, however, most music and sound for modern games are produced in expensive studios using the same kind of equipment as a blockbuster film might use.

In this chapter, we shall:

  • Get a sound into engine as an ambient sound

  • Use some...