Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Publishing Your Application
Index

Using the Input2 wrapper class


In the previous recipe, you may have found the bit masking process a little crude. Apparently so did Sony, as they provided a helper method in the GameEngine2D library named Input2 that makes dealing with input a bit smoother. In this recipe, we are going to demonstrate how that class works.

Getting ready

Open or duplicate the code you created in the previous recipe. Only the contents of the while loop are going to change in this recipe. The full code for this recipe is available at Ch2_Example2.

How to do it...

Open AppMain.cs and change the contents to the following code:

while(!quitApp)
      {
        Director.Instance.Update();
        string currentStatus = "Your DPad is current pointing at: x=";

        currentStatus += Input2.GamePad0.Dpad.X;
        currentStatus += " y=";
        currentStatus += Input2.GamePad0.Dpad.Y;
        label.Text = currentStatus;
        if(Input2.GamePad0.Cross.Press)
          quitApp = true;

        if(Input2.GamePad0.Circle...