Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Publishing Your Application
Index

Loading and displaying a 3D model


This recipe demonstrates adding a 3D model to your project as well as the code required to load and display it on screen.

Getting ready

If you haven't already, load PlayStation Mobile Studio and create a new project. This example and many that follow are going to make use of a fully textured and animated model that is shipped with the PlayStation Mobile SDK, walker.mdx. This is because a great deal of small issues can be introduced when exporting a model from various 3D programs, so it is best to start with a model we know. If you choose the default install, the model file will be available at C:\Users\Public\Documents\PSM\sample\Model\BasicModelSample\walker.mdx.

Add the model file to your project, and then be sure to set its Build Action to Content. You also need to add a reference to the library, Sce.PlayStation.HighLevel.Model. The code for this example is available as Ch8_Example2.

How to do it...

Open AppMain.cs and enter the following code:

using System...