Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Time for action — very eventful games


When the player's character touches deadly spikes, we know they should lose health or die, but how does the game know this? That's where we are heading. First, we need to learn how to create events in the Event Sheet Editor.

  1. 1. Add a new sprite to the Game layer, which will be the end goal, and place it at the end of your level. Name it Goal, and give it the Bounding box collisions mode.

  2. 2. Now put some sprites around your level named Hazard. They can be lava, saw blades, spikes, or any other contraption you can think of. However, this time they will keep Per Pixel collisions mode.

  3. 3. Now we are ready to switch to the Event Sheet Editor tab. Right-click while in the Event Sheet Editor, and click on Insert event in the context menu that appears.

  4. 4. Each object can have its own conditions, but for now we are going to create an Always condition from the menu opened by double-clicking on the System object. The System object is included in every game.

  5. 5....