Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Time for action — creating forces


If we just let the ball drop straight down, the game would become very boring and not all green pegs would be hit. We are therefore going to set up the ball launcher, peg, bucket movements, and forces. We'll also create some basic game structure events.

  1. 1. To start, create an Always event in the Game group. The first action for this will be for the BucketCatch object and is called Set position.

  2. 2. Enter the X and Y of Bucket.X and Bucket.Y - 73 (otherwise known as the distance between them, as we measured in the last topic).

  3. 3. Add the action for rotating the ball launcher to the mouse within the angle range of 10 and 170 degrees. Choose the action Set angle for the BallLauncher object and enter Clamp(Angle(BallLauncher.X, BallLauncher.Y, MouseX, MouseY), 10, 170) as the text.

  4. 4. Add an action for the Physics behavior of the Bucket object. Choose Set velocity and enter Bucket.Value('Direction') * 3 as the X component and 0 as the Y component. This will cause...