Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Time for action — creating the HUD objects


Now, we will move on to creating the Heads Up Display (HUD) objects for our game.

  1. 1. We are now ready to create the HUD objects for our game. Switch to the HUD layer and create a Sprite called P1Face, and give it an image of the P1Torso head and set its Collisions mode to Bounding Box:

  2. 2. Next, create a Text object called P1Info and set it up to match the following screenshot:

  3. 3. Create similar objects replacing P1 with P2 for the second player. In this case, have the objects match the following layout screenshot:

  4. 4. Now create a Text object for when the second player is not playing, and call it P2Join. Set its text to Press left control to join and have it matched to the following screenshot:

  5. 5. Give it a Sine behavior to make it fade in and out by matching its settings to those in the following screenshot:

  6. 6. Now create the final HUD item, a Sprite called NextSign, and place the next arrow image into it. Set the Collisions of this object to None...