Book Image

Construct Game Development Beginners Guide

By : Daven Eric Bigelow
Book Image

Construct Game Development Beginners Guide

By: Daven Eric Bigelow

Overview of this book

Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre. This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own. Construct Game Development Beginner's Guide will lead you on your journey of making games.
Table of Contents (16 chapters)
Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Time for action — making some enemies


Players look for challenge and reason to play a game. Let us give our game one by adding in some enemy robots.

  1. 1. On the Objects layer of our layout, create a Sprite called SentryBot and paste our robot body into it. Place the hotspot of this object at its middle-bottom position (num-pad 2).

  2. 2. Set this object to Auto Mirror and scale it to being roughly shorter than the player objects. Add an image point 1 at the centre of the shoulder hole for the robot and add it to the family Enemy. Change the Rotation setting of the object to No rotation.

  3. 3. Next, create another sprite named TurretArm and paste in the robot's gun image. Change the Collisions mode to None and go back to the SentryBot object to add TurretArm into its container.

  4. 4. Now place multiple SentryBot objects around the level. Remember that the TurretArm objects are automatically created at runtime and do not need to be added in.

  5. 5. Create a Sprite called EnemyFire and paste the laser shot graphic...