Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – installing the CryENGINE 3 Free SDK


Before we dive in, we must ensure that our computer system meets the requirements for development with the CryENGINE 3 SDK. As opposed to some reports, it does not take a super computer to run the CryENGINE 3 SDK. It should be noted that the system requirements for a developer do differ from that of a player, otherwise known as the end user.

Note

The CryENGINE 3 SDK is designed to scale reliably on a variety of systems with varying amounts of video and computational processing power.

The system requirements for a developer are as follows:

  • Supported Operating Systems: Windows XP SP2, Windows Vista SP1, Windows 7.

  • Processor: Intel Core 2 Duo 2 GHz, AMD Athlon 64 X2 2 GHz, or better.

  • Memory: 2 to 4 GigaBytes of RAM.

  • Video card: NVIDIA 8800GT 512 MB RAM, AMD 3850HD 512 MB RAM, or better. Shader Model 3 is the minimum.

Note

A multi-core processor is strongly recommended for development, as subsystems in CryENGINE 3 SDK can make use of multiple cores.

The system requirements for end users are as follows:

  • Supported Operating Systems: Windows XP SP2, Windows Vista SP1, or Windows 7.

  • Processor: Intel Core 2 Duo 2 GHz, AMD Athlon 64 X2 2GHz, or better.

  • Memory: 1 GigaByte of RAM is the minimum, however, 2 GigaBytes is strongly recommended.

  • Video card: NVIDIA 8800GT 512 MB RAM, AMD 3850HD 512 MB RAM, or better.

To get our hands dirty, we are going to need to download and install CryENGINE 3 SDK. This will allow us to create and run new games and the included sample content. Following are the steps to download and install CryENGINE 3 SDK:

  1. Go to http://www.crydev.net.

  2. Register yourself to create a unique login, which we will soon use to run CryENGINE 3 SDK.

  3. Once registered, download the CryENGINE 3 Free SDK package.

  4. Extract the content of the downloaded package to your desired directory. For this book, create a new directory on your C:, and name it Crytek. Then, create a new folder in the Crytek folder, and name it cryengine3_sdk. You should end up with all files from the archive in the directory C:/Crytek/cryengine3_sdk.

What just happened?

In the previous section, we took our first and very important step on our way to becoming a CryENGINE developer.

Now that you've installed the CryENGINE 3 Free SDK, you can run and view the sample content. Now, you can also interact with the rest of the CryENGINE 3 developers, post screenshots, ask advice, or even download other developer's creations on http://www.crydev.net.

Come in...stay awhile

Now, we can go to explore the sample level. This sample map should give you a good idea of the fidelity of rendering and interaction that can be achieved with the currently available generation of the technology.