Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Landmarks to guide the player


Our player will use landmarks to help navigate them through the level. Within most games, almost nothing is placed completely randomly, not even natural landmarks such as rocks and trees. In the game world, there should always be a certain amount of reasoning behind the position, angle, and size of the objects. Landmarks can be just about anything—large or small—that stands out in some way. They can be big objects, such as roads, buildings, and terrain formations; or they can be small, such as markings on walls or even unique objects such as vehicles.

An important consideration when placing landmarks is that they are very useful to help the player to not only navigate in the world, but to also get a feel for the sense of scale in the level.

Using roads in levels

Roads are a very useful landmark within levels, just as in the real world. The Road tool within sandbox can be used to create paths, which direct the player within a level. You can also use the Road tool...