Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Scripted events


One common and design wise, important element of most games is scripted events. In game development, we refer to events that are singular situations or usually happen unexpectedly to help reduce gameplay repetitiveness, as scripted events. When games lack scripted events, they usually end up being stale and eventually very predictable. To really involve the player in your game or level, it's important that you always provide variations and exciting, unique moments to motivate your player to keep playing.

Scripted events can be just about anything! They can be as simple as an enemy suddenly bursting through a door or being dropped from a helicopter. They can also be complex events, such as an entire level being changed by the sudden collapse of a bridge or the explosion of a building, changing the course of the story or even the gameplay.

In the rest of the chapter, we will use the Flow Graph visual scripting tool within Sandbox to create a series of useful scripted events and...