Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action - adding and removing breakpoints


The advantage of using the Flow Graph debugger is that you can see the exact values on particular inputs:

  1. To add a new breakpoint, press the center mouse button on a specific port or right-click on it to bring up the port context menu, and choose the Add Breakpoint option.

  2. To remove an existing breakpoint, either press the center mouse button again or choose the Remove Breakpoint option. The following screenshot shows the port context menu:

  3. Once you have added the breakpoint on a triggered input, switch to game mode.

  4. The breakpoint will be hit and it's value displayed in the Treeview in the Breakpoints window.

  5. To resume the game once a breakpoint has been hit, either press F5 or click on the Play button in the Flow Graph editor toolbar.

  6. Remove all the breakpoints for a specific flow node or Flow Graph, by using the context menu options Remove Breakpoints For Node or Remove Breakpoints For Graph.

Note

Certain context menu options are grayed out if...