Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action - creating a new entity


In CryENGINE 3, there are various types of Lua entities predefined. Their basic functionality can be easily overwritten and expanded. Additionally, there are interfaces to communicate with C++ and also directly with the flow graph.

A Lua entity has two parts:

  • The .ent definition file defines the name of this entity class and the script file location

  • The .lua code associated with the entity class

In order to create a new entity, we first have to create the .ent file. The .ent definitions can be found in <engine root>\Game\Entities (if this folder does not exist, just create it).

  1. Create a new file named Teleporter.ent and open it with a text editor such as NotePad++. Each .ent file is basically an XML file with a single tag that defines the name of this entity class and the associated Lua script file. Write the following code into the Teleporter.ent file:

    <Entity
    Name="Teleporter"
    Script="Scripts/Entities/Others/Teleporter.lua"
    />

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