Book Image

CryENGINE 3 Game Development: Beginner's Guide

Book Image

CryENGINE 3 Game Development: Beginner's Guide

Overview of this book

CryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner's Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders.
Table of Contents (18 chapters)
CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Discovering the Track View editor


The Track View editor, shown in the next screenshot, is the embedded Sandbox cutscene creation tool for making interactive, film-like sequences with time line dependent key-frame control over objects and events in CryENGINE 3. For those already familiar with the CryENGINE 2 Track View system, you will see that it is quite similar; although, improvements have been made as tools such as a Curve Editor and director tracks can now be used for fine-tuning control on, what used to be, hard-to-manage, complex sequences.

Using Track View, creating cinematic cutscenes and scripted events are both possible, which allow you to sequence objects, animations, and sounds in a scene that can be triggered during a game and played either as a detached cutscene from the third-person perspective, or from the first-person perspective of the player as he plays the game.

Sequences created with Track View can be triggered in a game with a specific Flow Graph node, which will be covered...