Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Publishing Your Application
Index

A vertex shader in action


In this recipe, we create a simple vertex shader that will allow us to move each individual vertex in the cube along its normal.

Getting ready

Load PlayStation Mobile Studio and create a new project. This example again builds heavily on the code from the previous tutorials, so the easiest thing would be to just duplicate or edit the prior recipe's project. The complete project is available as Ch7_Example5.

How to do it...

  1. Edit AppMain.cs; I will assume that you are working from the prior recipes source code. For this recipe we are going to also require normal information for our textured cube, so we have to make a small alteration to MakeCube(). When we construct our VertexBuffer, we need to inform it of the additional normal array; this is done by adding an additional type to the constructor as follows:

    VertexBuffer vertexBuffer = new VertexBuffer(24, 36, VertexFormat.Float3, VertexFormat.Float2,VertexFormat.Float3);
  2. Now we create the new array of Float3 values. The...