Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By: Neil Smyth

Overview of this book

Android 11 has a ton of new capabilities. It comes up with three foci: a people-centric approach to communication, controls to let users quickly access and manage all of their smart devices, and privacy to give users more ways to control how data on devices is shared. This book starts off with the steps necessary to set up an Android development and testing environment, followed by an introduction to programming in Kotlin. An overview of Android Studio and its architecture is provided, followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. You will also learn about the Android architecture components along with some advanced topics such as touch screen handling, gesture recognition, the recording and playback of audio, app links, dynamic delivery, the AndroidStudio profiler, Gradle build configuration, and submitting apps to the Google Play Developer Console. The concepts of material design are also covered in detail. This edition of the book also covers printing, transitions, and cloud-based file storage; foldable device support is the cherry on the cake. By the end of this course, you will be able to develop Android 11 Apps using Android Studio 4.1, Kotlin, and Android Jetpack. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/as41kotlin/index.php
Table of Contents (95 chapters)
95
Index

12.5 Data Types are Objects

All of the above data types are actually objects, each of which provides a range of functions and properties that may be used to perform a variety of different type specific tasks. These functions and properties are accessed using so-called dot notation. Dot notation involves accessing a function or property of an object by specifying the variable name followed by a dot followed in turn by the name of the property to be accessed or function to be called.

A string variable, for example, can be converted to uppercase via a call to the toUpperCase() function of the String class:

val myString = "The quick brown fox"

val uppercase = myString.toUpperCase()

Similarly, the length of a string is available by accessing the length property:

val length = myString.length

Functions are also available within the String class to perform tasks such as comparisons and checking for the presence of a specific word. The following code, for example...