Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By : Neil Smyth
Book Image

Android Studio 4.1 Development Essentials – Kotlin Edition

By: Neil Smyth

Overview of this book

Android 11 has a ton of new capabilities. It comes up with three foci: a people-centric approach to communication, controls to let users quickly access and manage all of their smart devices, and privacy to give users more ways to control how data on devices is shared. This book starts off with the steps necessary to set up an Android development and testing environment, followed by an introduction to programming in Kotlin. An overview of Android Studio and its architecture is provided, followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. You will also learn about the Android architecture components along with some advanced topics such as touch screen handling, gesture recognition, the recording and playback of audio, app links, dynamic delivery, the AndroidStudio profiler, Gradle build configuration, and submitting apps to the Google Play Developer Console. The concepts of material design are also covered in detail. This edition of the book also covers printing, transitions, and cloud-based file storage; foldable device support is the cherry on the cake. By the end of this course, you will be able to develop Android 11 Apps using Android Studio 4.1, Kotlin, and Android Jetpack. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/as41kotlin/index.php
Table of Contents (95 chapters)
95
Index

14.1 Looping Flow Control

This chapter will begin by looking at flow control in the form of loops. Loops are essentially sequences of Kotlin statements which are to be executed repeatedly until a specified condition is met. The first looping statement we will explore is the for loop.

14.1.1 The Kotlin for-in Statement

The for-in loop is used to iterate over a sequence of items contained in a collection or number range.

The syntax of the for-in loop is as follows:

for variable name in collection or range {

         // code to be executed

}

In this syntax, variable name is the name to be used for a variable that will contain the current item from the collection or range through which the loop is iterating. The code in the body of the loop will typically use this name as a reference to the current item in the loop cycle. The collection or range references the item through which the loop is iterating. This could, for example...