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  • Book Overview & Buying Hands-On Game Development without Coding
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Hands-On Game Development without Coding

Hands-On Game Development without Coding

By : Lucas Bertolini
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Hands-On Game Development without Coding

Hands-On Game Development without Coding

2.3 (3)
By: Lucas Bertolini

Overview of this book

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!
Table of Contents (16 chapters)
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5
Object Behaviors - Adding Logic to Objects
7
Interactable Objects - Enhancing Interaction

Dialog boxes

Dialog boxes will be our most common and direct way of communicating with the player. These UI elements provided by the 2D and 3D Game Kit will let us show text dialog, as we can see in the following screenshot:

This is the first example, where the dialog is used to explain the basic controls:

In this case, the character is trying to let us know how to jump down off platforms.

We will notice that both times the dialog box opened, we were in contact with one of the following posts:

We can find this as a prefab, called InfoPost, in the folder at Assets | 2DGameKit | Prefabs | Interactables if we are working on the 2D Game Kit. If we are working on the 3D Game Kit, the prefab will be in the same folder, under the name InfoZone.

In this case, when we enter this invisible zone, he dialog will be shown:

We will find this example in the Level1 scene of the 3D Game Kit...

CONTINUE READING
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Tech Concepts
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Programming languages
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