Book Image

Animating SwiftUI Applications

By : Stephen DeStefano
Book Image

Animating SwiftUI Applications

By: Stephen DeStefano

Overview of this book

Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn. Animating SwiftUI Applications focuses on the creation of stunning animations, making you proficient in this declarative language and employing a minimal code approach. In this book, you'll start by exploring the fundamentals of SwiftUI and animation, before jumping into various projects that will cement these skills in practice. You will explore some simple projects, like animating circles, creating color spectrums with hueRotation, animating individual parts of an image, as well as combining multiple views together to produce dynamic creations. The book will then transition into more advanced animation projects that employ the GeometryReader, which helps align your animations across different devices, as well as creating word and color games. Finally, you will learn how to integrate the SpriteKit framework into our SwiftUI code to create scenes with wind, fire, rain, and or snow scene, along with adding physics, gravity, collisions, and particle emitters to your animations. By the end of this book, you’ll have created a number of different animation projects, and will have gained a deep understanding of SwiftUI that can be used for your own creations.
Table of Contents (18 chapters)

Technical requirements

In order to write code that can run on Apple devices, first, we need an Apple computer. This can be any of their models, but the MacBook Pro is the most popular for coding because of its power and speed.

Once we have the hardware, then the next bit of tech we need to write code is the software. Apple has put together a very comprehensive set of tools all bundled into one program called Xcode, which is free to download from the App Store. Those two things are everything you need to start writing code on Apple, but if you want to upload your finished app to the App Store, then you will need an Apple Developer account. This currently costs $99 a year to maintain, but it is necessary to be able to sell your apps to the world. Go to developer.apple.com and sign up for an account there.

You should also have a working knowledge of the Swift programming language so that you feel comfortable writing code, but you don’t have to be an expert by any means...