Book Image

Animating SwiftUI Applications

By : Stephen DeStefano
Book Image

Animating SwiftUI Applications

By: Stephen DeStefano

Overview of this book

Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn. Animating SwiftUI Applications focuses on the creation of stunning animations, making you proficient in this declarative language and employing a minimal code approach. In this book, you'll start by exploring the fundamentals of SwiftUI and animation, before jumping into various projects that will cement these skills in practice. You will explore some simple projects, like animating circles, creating color spectrums with hueRotation, animating individual parts of an image, as well as combining multiple views together to produce dynamic creations. The book will then transition into more advanced animation projects that employ the GeometryReader, which helps align your animations across different devices, as well as creating word and color games. Finally, you will learn how to integrate the SpriteKit framework into our SwiftUI code to create scenes with wind, fire, rain, and or snow scene, along with adding physics, gravity, collisions, and particle emitters to your animations. By the end of this book, you’ll have created a number of different animation projects, and will have gained a deep understanding of SwiftUI that can be used for your own creations.
Table of Contents (18 chapters)

Setting up the ContentView for animation

Here, in the ContentView, we are ready to use the wave shape and add the animation to it. Let’s start by creating a new struct at the bottom of the file, just above the Previews struct, and call it WaveCreation:

struct WaveCreation: View {
    var body: some View { 
    }
}

This struct is very similar to the ContentView struct – it conforms to the View protocol, which means it must implement the body property. The body property itself will return a view, and that will be the animated wave. By the end of the next section, we will have created six waves in total, spaced out neatly inside of a stack.

We will need several variables to get this working, some for the animation and some that allow us to alter the size of the wave curve. Add the following code above the body property, inside the WaveCreation struct:

@Binding var animateOffset: Bool
    var curveOne...