Book Image

Animating SwiftUI Applications

By : Stephen DeStefano
Book Image

Animating SwiftUI Applications

By: Stephen DeStefano

Overview of this book

Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn. Animating SwiftUI Applications focuses on the creation of stunning animations, making you proficient in this declarative language and employing a minimal code approach. In this book, you'll start by exploring the fundamentals of SwiftUI and animation, before jumping into various projects that will cement these skills in practice. You will explore some simple projects, like animating circles, creating color spectrums with hueRotation, animating individual parts of an image, as well as combining multiple views together to produce dynamic creations. The book will then transition into more advanced animation projects that employ the GeometryReader, which helps align your animations across different devices, as well as creating word and color games. Finally, you will learn how to integrate the SpriteKit framework into our SwiftUI code to create scenes with wind, fire, rain, and or snow scene, along with adding physics, gravity, collisions, and particle emitters to your animations. By the end of this book, you’ll have created a number of different animation projects, and will have gained a deep understanding of SwiftUI that can be used for your own creations.
Table of Contents (18 chapters)

Summary

Great job on the completion of this first project! By creating a breathing app, you’ve got to explore how to rotate, scale, and move a view to another location, all by using SwiftUI’s intuitive modifiers and design tools. We also used a special modifier that does a lot of the work in the background for us, the .animation modifier, which interpolates over values after we define a start and end point, and creates a smooth seamless animation from those values.

In the next chapter, we will continue our journey into animation and build a record player. This project will look at how to animate a view around one of its anchor points, rather than from the center, as well as adding sound and a button to start the animation.