Book Image

Animating SwiftUI Applications

By : Stephen DeStefano
Book Image

Animating SwiftUI Applications

By: Stephen DeStefano

Overview of this book

Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn. Animating SwiftUI Applications focuses on the creation of stunning animations, making you proficient in this declarative language and employing a minimal code approach. In this book, you'll start by exploring the fundamentals of SwiftUI and animation, before jumping into various projects that will cement these skills in practice. You will explore some simple projects, like animating circles, creating color spectrums with hueRotation, animating individual parts of an image, as well as combining multiple views together to produce dynamic creations. The book will then transition into more advanced animation projects that employ the GeometryReader, which helps align your animations across different devices, as well as creating word and color games. Finally, you will learn how to integrate the SpriteKit framework into our SwiftUI code to create scenes with wind, fire, rain, and or snow scene, along with adding physics, gravity, collisions, and particle emitters to your animations. By the end of this book, you’ll have created a number of different animation projects, and will have gained a deep understanding of SwiftUI that can be used for your own creations.
Table of Contents (18 chapters)

Creating the target and guess rectangles

So far, we have given the user a guess circle so they can see how close they are coming to the target color. Let’s do something similar to that and give them another visual cue – let’s create a guess rectangle and a target rectangle, and put them directly under the Picker control. We can also add an RGB value indicator, so they can see the actual values of each slider as they change, which can be helpful when they’re trying to figure out how much of the slider they need to move and in which direction.

Start by creating a new file to make these rectangles, called TargetAndGuessRectView. This file will contain very similar code to the TargetAndGuessCircleView file, which means adding the needed Binding properties:

    @Binding var redTarget: Double
    @Binding var greenTarget: Double
    @Binding var blueTarget: Double
    @Binding...