Book Image

Animating SwiftUI Applications

By : Stephen DeStefano
Book Image

Animating SwiftUI Applications

By: Stephen DeStefano

Overview of this book

Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn. Animating SwiftUI Applications focuses on the creation of stunning animations, making you proficient in this declarative language and employing a minimal code approach. In this book, you'll start by exploring the fundamentals of SwiftUI and animation, before jumping into various projects that will cement these skills in practice. You will explore some simple projects, like animating circles, creating color spectrums with hueRotation, animating individual parts of an image, as well as combining multiple views together to produce dynamic creations. The book will then transition into more advanced animation projects that employ the GeometryReader, which helps align your animations across different devices, as well as creating word and color games. Finally, you will learn how to integrate the SpriteKit framework into our SwiftUI code to create scenes with wind, fire, rain, and or snow scene, along with adding physics, gravity, collisions, and particle emitters to your animations. By the end of this book, you’ll have created a number of different animation projects, and will have gained a deep understanding of SwiftUI that can be used for your own creations.
Table of Contents (18 chapters)

Adding the variables

Our first task is to add some variables to keep track of the animations. There will be three animations, so in ContentView, we need three boolean variables for them. We need to give them an initial value of false, which will be changed to true when the app first starts up:

struct ContentView: View {
    //animation bools
    @State var scaleUpDown = false
    @State var rotateInOut = false
    @State var moveInOut = false

The variables are called scaleUpDown, rotateInOut, and MoveInOut. Usually, when you name your variables, you want to make them as descriptive as possible, so you don’t have to guess what they are used for and can recognize them right away, as we did here.

All the variables are now in place, so let’s move on to looking at the background of our animation.